Have you ever played that game where the game begins with some military guys who are sitting in
a helicopter, going to that place they've been told to go. You know, the one where its possible to look at your partner while the heli door is open so you can look out over the place you soon will be shooing everyones guts out?
My point is that many games begin with just that setting. And it is a pretty darn pity that it does since Singularity has some potential of being a interesting game.
You're the soldier, Nate Renko, who got the orders to go to the island Katorga 12. You get to know that the Russians did some science experiments there in the year 1955 and that the place is now showing a great deal of radiation. Being close to the island, some kind of explosion occurs and the helicopter crashes. While the others get plunged into the water, you land on the island and get to explore it by yourself.
You find a science facility where a huge statue of Stalins head crowns the room (no guessing who reigned over Russia then huh ;) )
Exploring further the corridors of the facility you'll get into a big room which has open roof and greens growing everywhere. Suddenly a new explosion happens and you're suddenly back to the 50's. Then you'll get an explanation to why that room was destroyed and after rescuing a man you get back to the present, which is 2010. And that is the beginning to your travels back and forth in time.
Not so long after you find a device, the TMD-glove (Time Manipulating Device) which can, wait for it..... alternate time!
You can make crates whole or make them old and destroyed. The same works on enemies, you can make them old, that is, so old they die, though with the cost of a lot of energy. Fun but at least I forgot the keys so I mainly used the "normal" weapons unless I had to restore a crate, then i fumbled through the keyboard to find the right key.
It will get some "work done" at some pints in the game but since the lack of information (or maybe I just didn't listen) it seems to be the old time-manipulating-glove you found during your explorations.
The "normal" weapons are a pistol, an assault rifle, a shotgun, a sniper rifle, a rocket launcher and a big machine gun. Then there are some weapons that are a bit special.
Like the rail gun, Spikeshot, that feels like a crossbow that shoots shots that explode after a while, efficient but takes some time to reload.
Then we have the grenade launcher, the Dethex Explosives Launcher, fancy name huh? Well I found it quite annoying. Because it's possible to roll the explosive ball and it's supposed to be a fun time to roll it to a group of enemies and make it explode amongst them. But since the enemies are either running towards you or shooting at you then it's impossible to steer it while you're standing in the line of fire = instant death.Then why not stand behind a wall and steer it you ask. Well, yes, if you want to steer it to what you think is an enemy and then notice that you steered it into a wall like the many other balls you just used up. Theres one occasion where you have to use it to your advantage but thats it.
Before you ask "so are there any good weapons at all?" then, yes, there _is_ a weapon that I like!
The extremely fun Seeker Special Purpose Rifle! It has the same purpose as the Detex that you steer the bullet but this one works far better and the time slows as well so you'll have time to think where to go while steering it towards an enemy or a barrel of explosives. Harr harr, fun!
From the less harmful...
Except the military forces that try to stop you on your quest, there are some less fortunate creatures that evolved into some gross monsters.
Some invisible ones will come across your journey and except that you have to interrupt the invisibility with your TMD then they aren't so hard to kill.
...To the bad-asses.
Then there are some small buggers that will deal a great amount of damage with their exploding bodies unless you manage to kill them off at a safe distance.
And the area with the monsters that almost made me shit in my pants.
Quite harmless since they can't see anything and they pace from one place to another but the twist is that they can hear sounds quite well instead. Trust me, walk slowly and don't attract any of them because then the hell will break loose and it's quite hard to survive imo.
So what do I think overall? Well if they made a less mainstream beginning (instead maybe an old Russian military that is nowadays a fisherman finds the island), develop the weapons further, make them more useful in different situations, and let the recordings follow you instead of waiting in one spot for five minutes so you get to catch the story of the different people at Katorga 12 and understand what happened instead of just mindlessly pushing the 'F' button to see where to go next without knowing why.
The conclusion is that this game has an interesting story, but there is some tweaking left to be done. So if they waited a month with the release and made some changes then maybe the game would stand out amongst the already released ones.